The stadium trucks and buggies seem to have a mind of their own here – drifting harshly at every slight input change – unless you have absolute mastery of how to prevent it. It may not be for everyone, but those who decide to take on the Landrush events are in for an incredibly tough time if using the simulation handling mode. Landrush returns from DiRT 3 and features open-wheel insanity around stadium-based dirt courses in California, Nevada, and Mexico. As well as being enjoyable, these are challenging enough to keep you coming back for just one more attempt to snag that gold medal. Time Attack has you zipping around a few more traditionally planned laps against the clock, collecting time pickups and avoiding penalties. Smash Attack sets you the task of destroying a set number of signs, taking whichever lines you’d like before the time runs out. Even if they do insist on referring to it as the much more boring “Pendulum Turn.” You can take as little or as much advice as you’d like here, before jumping into a couple of entertaining mini-games. Here, you can watch and take part in a stack of incredibly detailed lessons which teach everything from the basics of acceleration, all the way through to weight distribution, how to get the best start on each type of surface (if you’re using manual starts and manual clutch) and, of course, how to master the Scandinavian Flick. “… you can really tailor the game to play in a way that you’re comfortable with.”īefore you even get to take part in your first rally, you must head off to DirtFish, which houses the DiRT Academy. The menu system for managing these various facets of your business is an absolute breeze to use, so there’s never any confusion about what you’re doing and when. New vehicles can be purchased either direct from the dealership or from risky classified ads while unlocking a more competent R&D department provides access to better upgrades for the vehicles that you already own. Creating your own team from scratch is at the core of DiRT 4’s career mode, with upgrades to your facilities allowing you to attract more sponsors, improve the mood of your staff, hire better engineers, and so on. The customization extends to the off-track portions of play, too. Those who have never played a rally game before can dive in and hammer around stages set in Wales, Australia, the USA, Spain, and Sweden, while more seasoned ralliers can get an incredibly detailed simulation that will truly test their mettle. What this means is that the game really does cater for all types of player. Also, those who opt for the less-punishing setting can still make DiRT 4 into an incredibly challenging experience, just by ratcheting up the opposition difficulty. More granular alterations can be made outside of these overarching styles, so you can really tailor the game to play in a way that you’re comfortable with. “Gamer” is the opposite, adding ABS and an over-exaggerated traction control system which gives players the ability to pretty much stop on a dime. “Simulation” is – as you’d imagine – for those who know that they must fight against spins and that drifts aren’t something that just happen when you slam the wheel to the left and pull the handbrake. The key to satisfying both types of player is the ability to switch between two very distinctly different handling models.
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